Game Development at the University of Maryland, Baltimore County

Category: Uncategorized (Page 7 of 8)

Collaboration tween industry and academia

Steps for development via Lex van den Berg, Utrect School of the Arts
1 build a good education
2 align with industry – teach their tools, know their processes
3 recruit partners to fill in holes in your capabilities — for them, it was comp sci capabilities
4 acquire funding partners – one partner per employee; it’s time-consuming
5 build a lot of big labs

Analysis? sitting in the pixar presentation; maybe more later.

10 tips for growing a community

1 hold events
2 stand for something & articulate it
3 start small & keep on going
4 analyze the events afterwards & refine (“stay learning”)
5 repeat often — meet regularly
6 be inclusive– don’t turn people away; help them grow. If you want to have a certain crowd, control that with invitatons
7 ID core values (see also 2)
8 design the experience- schedule, topic sequence, activities, room layout
9 teach participants how to control the event
10 help people duplicate your event in other venues
— Jeff Lindsay , Glider Lab

Jim Munroe also gave an excellent presentation, but it was more anecdotal/ less pithy.

Presentation: “Prototyping for Engagement and Metaphor

From “Serious Games Summit,” Borut Pfeifer:

“The Unconcerned”– a game about trying to find your daughter, who is lost in the post-election riots in Tehran.

Ideas:

Consider the conceptual axes of your prototype: mechanics, rules, and aesthetics
Use a thematic statement, in which you clarify what your goals are.
Metaphor mechanics fail when they are too simple, overgeneralized, mismatched (conveys additional content you don’t want), or when they’re too repetitive.

Brian Reynolds @ Baltimore IGDA

Brian Reynolds has a long history in Baltimore area game companies, from the beginnings in MicroProse, to Firaxis to co-founder of Big Huge games. These days he’s Chief Designer at Zynga. He’ll be talking at the Baltimore IGDA meeting tomorrow (Thursday, 2/25) at 7pm at the Greystone Grill in Hunt Valley. Check it out.

Climberman

My first app is available in the app store! ClimberMan is for sale- internationally– for 99 cents. Buy 1,000 copies please! ; )

Civilization V

Some of you may know that I’m on sabbatical this year at Firaxis games. The game I’ve been primarily helping develop was just announced today: the next chapter in the Civilization series, Civilization V. I’ll be presenting a paper on LEAN Mapping, a new bump antialiasing method from my work at Firaxis on Sunday at the I3D conference.

– Marc Olano

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