Fall 07 seminar: computer graphics for games
April 10th, 2007 by tim finin
Computer Science professor Marc Olano will offer a special seminar this Fall on computer graphics for games.
CMSC 491G/691G: Computer Graphics for Games, Dr. Marc Olano, TuTh 2:30-3:45, Pre/co-requisite: CMSC 435/634.
This course is an introduction to some of the computer graphics methods commonly used in 3D computer games. Computer graphics encompasses a wide variety of algorithms and techniques, many more than can be covered in just one or two courses. This course is similar in style and scope to CMSC 635/Advanced Computer Graphics, but uses computer games as a focus and motivation to explore a different set of graphics algorithms. Topics include using and manipulating scene graphs, design of interactive applications, collision detection, geometric level of detail, potentially visible set computation, and hardware procedural shading. Students will learn several common algorithms in each topic area in sufficient depth for implementation.

