Nick Baker on the XBox 360 Architecture
May 30th, 2007 by tim finin
Microsoft Developer Network (MSDN) has a half-hour interview with Nick Baker, director of the Xbox 360 hardware team, on the architecture of the XBox 360.
“What is the XBox 360, exactly? How do you go about designing and building a game console that meets the high standards of today’s gamers and handles the computational pressures of today’s highly realistic games (think real time physics computation, incredibly rich graphics, etc)? Did you know the XBox 360 team saw into the multi-core future before most anybody else?”
If you are interested in how computer architecture and systems support games, it’s worth listening to.

