A science of games

July 4th, 2007 by tim finin

A science of gamesThe current issue of the Communications of the ACM (v50n7) is a special issue on Creating a science of games. The introduction and siX articles will be of special interests to computer scientists.

“The time has come to take computer games seriously, really seriously, says Michael Zyda, professor of engineering practice at the University of Southern California where he is director of the USC GamePipe Laboratory. … The authors share their latest research and vision toward this goal. All contend that future research, innovation, and creativity in education and training will demand the skills and knowledge of computer scientists, not just game developers, many of whom are still reeling from early attempts at edutainment. The potential for revolutionizing math and science education using a game-based learning infrastructure is immeasurable and will happen, Zyda says, only via the efforts of computer scientists and the realization that educational programs must produce graduates able to create next-generation game technologies

Articles in ACM’s digital library should be available if you access them from a computer on the UMBC network or if you establish a VPN connection to UMBC from your off campus computer. (Note — you might try the new OIT web based VPN system).

Here are the articles…

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