From MUDs to Worlds of Warcraft, is it progress?
July 19th, 2007 by tim finin
Today’s massively multiplayer games and environments like Worlds of Warcraft and Secod Life have their roots in MUDs (Multi-User Dungeons) popular in the 80s and 90s. The Guardian’s games blog has an interview with Richard Bartle, co-creator of the original MUD in 1978 at the University of Essex.
The post’s title is a provocative quote from Bartle, “I’d close World of Warcraft!” MUD creator Richard Bartle on the state of virtual worlds.
Note: You can try out a version on MUD2, Bartle’s successor to the original MUD here.

