Epic’s Tim Sweeney on “Programming for future CPUs and GPUs”

October 30th, 2007 by tim finin

Tim Sweeney, the CEO and Chief Architect of Epic Games, will give a distinguished lecture at 10:30am this Friday 2 November on “Programming for future CPUs and GPUs” at Johns Hopkins in room 3 of Shaffer Hall. The talk is open to the public.

Sweeney is doing R&D work on game, graphics, and programming language technology aimed at the large-scale multicore CPUs that will be prevalent in the next decade. In his lecture, Sweeney will be sharing his thoughts on the major changes coming in programming practices and computing architectures in that time frame.

Tim Sweeney founded Epic Games in 1991 and wrote a number of early shareware games. In 1995, he began developing the Unreal Engine, which has since grown into the game industry’s leading technology. Now on its third generation, the Unreal Engine is used in over 150 leading-edge games for PC, Xbox 360, and PlayStation 3; Epic’s current games include Gears of War and Unreal Tournament 3.

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