Targetting the high-end sliver of the game market

January 23rd, 2008 by Marc Olano

Seen over at Beyond3D: The PC version of Ubisoft’s Assassin’s Creed requires a dual-core machine with at least two gigabytes of RAM (plus a handful of other requirements on graphics cards and the like that, while certainly not low end, are not unheard of either). I’m a big fan of technology and doing the most you can with the latest and greatest thing out there, but the minimum requirements for most games are pretty pedestrian, with extra bells and whistles if you have something better on your desk. Requiring a reasonably snazzy machine before you say go is a bold choice, but also somewhat risky since they’re potentially missing out on a bunch of potential customers who don’t meet the minimum. Is this the harbinger of high-end games to come, or a decision they’ll regret later? Well, they’ve sold 2.5 million copies of the console version, so maybe they’re just not so worried about those few extra customers.

One Response to “Targetting the high-end sliver of the game market”

  1. UMBC’s got GAIM » Blog Archive » How to build your own gaming computer wrote on 01/23/08 at 9:27 pm :

    [...] you were motivated by Professor Olano’s recent post on games that require high-end machines to, here’s a site for you — Learn How to Build [...]

TrackBack URI

Leave a Reply

XHTML: You can use these tags: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>