Archive for the 'Game engines' Category
Emergent releases new Gamebryo game development engine
Wednesday, June 20th, 2007
Emergent Game Technologies has released the new version of their Gamebryo game development engine that includes support for multi-core processors. Gamebryo can produce games that run on a PC, Xbox 360, or Sony PS3. See the Emergent press release for more information. UMBC has a license for Gamebryo for use in courses and student projects.
HGE open-source 2D game engine
Tuesday, May 29th, 2007
The game industry today is mostly focused on producing 3D games, but there’s still life in 2D games, especially if they offer something novel and fun. Creating a 2D game is also a good way to to develop your confidence and skills in some universal game aspects and features, like game logic, HCI, scoring, narrative, etc. HGE is an open-source game engine for developing 2D games for Windows.
HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to advanced multilayered platformer or strategy without even thinking of any non game logic code! And you don’t have to know anything about “window messages”, DirectX programming and all that stuff. Instead you can start developing your own game within 15 minutes!
HGE runs on Microsoft Windows 98, 2000, NT, ME, XP and requires DirectX 8.0. It will run even on low-end video cards, including built in video cards such as Intel Solano (i815 chipset). HGE can be used with virtually any C++ compiler including Visual C++, Borland C++, MinGW and Metrowerks Codewarrior.
HGE 1.7 has just been released (28 May 2007) and includes all required libs, headers, tutorials, authoring tools, documentation and source code.

