Archive for the 'graphics' Category

Game developers on academic research

Monday, March 17th, 2008

In the past month, I’ve had the pleasure of attending two conferences bringing together academics and the games industry. The first was I3D, the Symposium on Interactive 3D Graphics and Games, sponsored by ACM SIGGRAPH. The second was GSCSE, or Game Development in Computer Science Education. GDCSE was formerly the Microsoft Academic Days in Gaming Conference, but this year’s was co-sponsored by EA and held in cooperation with ACM SIGCSE. One of the most interesting things to come out of both was the perspectives of games industry veterans on the roles of university research in the games industry. Here are a few of my notes, from most researchy (I3D) to most industry focused (GDCSE).
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NVIDIA + Mental Images = ?

Thursday, December 13th, 2007

I just saw on Beyond3D.com that GPU vendor NVIDIA has bought Mental Images, the German company that makes the decidedly non-real-time Mental Ray renderer. They’re now a wholly owned subsidiary, so it’s not an all out merger. On the other hand, there are rumors that the Mental Mill shader editor may be incorporated into NVIDIA’s FX composer.