Game Development at the University of Maryland, Baltimore County

Author: olano (Page 7 of 7)

Imagine Cup National Finals

This weekend, I was honored to be a judge for the Imagine Cup National Finals. They have two competitions for students, one for Software Design and a new one this year for Game Design. Of course, I was there as a Game Design judge, as was UMBC grad and adjunct faculty member Katie Hirsch of Firaxis Games. This year’s theme was to create a game reflecting one the UN Millennium Development Goals: hunger and poverty, universal primary education, gender equality, child mortality, maternal health, HIV/AIDS and malaria, environment, and global partnership.

Of the 269 entries, ten games made it to the finals. I was on one of the two judging panels that met on Saturday to select the final four games to advance to the final round on Monday at the Newseum in DC. Monday included a presentation of the final four games, a showcase of all ten finalists, and keynote addresses by director James Cameron, Microsoft Chief Research and Strategy Officer Craig Mundie, DOE Director of Educational Technology Karen Cator. The winners were:

  • Grand prize and $8,000
    Sixth by team “To Be Announced”, a puzzle game in which you play a child in a slum, trying to find drinking water for your family. You find items you can use or trade in your quest and meet people in the slum who can help you along the way. The goal is to educate players about the struggles of the worlds poor.
  • First prize and $4,000
    Alterra by team “Coffee Powered Altruism”, a strategy game ambitiously addressing all of the UN Millennium goals. For each one, you are shown a map of a real country with dots representing population (above and below poverty, educated vs. uneducated, etc.), and you attempt to drag in job training centers or other tools to change the makeup of the population without exhausting your budget.
  • Second prize and $3,000
    RoboRecycler by team “Ifrit Salsa”, a kids game where you are a robot collecting items and getting points for depositing them in the correct recycling bin.
  • Third prize
    Antitoxin Squad by team “LeveL13”, a cooperative two-player game where you plant seeds to defeat the pollution blobs.

Teams ranged from High School students to PhD students, and games from 2D sprites to full 3D FPS. Overall, an excellent set of games and a great experience. I’d certainly encourage some of our students to try next year.

Marc Olano

Brian Reynolds @ Baltimore IGDA

Brian Reynolds has a long history in Baltimore area game companies, from the beginnings in MicroProse, to Firaxis to co-founder of Big Huge games. These days he’s Chief Designer at Zynga. He’ll be talking at the Baltimore IGDA meeting tomorrow (Thursday, 2/25) at 7pm at the Greystone Grill in Hunt Valley. Check it out.

Civilization V

Some of you may know that I’m on sabbatical this year at Firaxis games. The game I’ve been primarily helping develop was just announced today: the next chapter in the Civilization series, Civilization V. I’ll be presenting a paper on LEAN Mapping, a new bump antialiasing method from my work at Firaxis on Sunday at the I3D conference.

– Marc Olano

Great Game Jam

Thanks to everyone involved, we had another great year with the Global Game Jam! Not every game was totally done, but it is absolutely amazing what these great participants managed to accomplish in 48 hours, all expressing the theme “Deception” and one of the three constraints, “Rain”, “Plain” or “Spain”.
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Global Game Jam at UMBC, January 29-31

UMBC will be the Baltimore site for the Global Game Jam. This is a 48 hour event, where teams from around the globe will work to each develop a complete game over one weekend. Last year, the UMBC site fielded five teams as one of 54 sites in 23 countries. This year promises to be even bigger, with 124 sites in 34 countries.

The Baltimore site and open to participants at all skill levels. It is not necessary to be a UMBC student to register. Thanks to generous support by Next Century , there is no registration fee for the Baltimore site, but you must register for this site in advance at www.globalgamejam.org. The jam will start at 5PM on Friday, January 29th in the UMBC GAIM lab, room 005a in the ITE building. At that time, the theme for this year’s games will be announced, and we’ll brainstorm game ideas and form into teams. Teams will have until 3pm on Sunday, January 31st to develop their games. We’ll have demos of each game and selection of local awards, wrapping up by 5pm Sunday.

Last year’s theme was “As long as we’re together there will always be problems”, and we had games developed using a combination of XNA, Flash, Maya, Photoshop, and the Unity Engine.

For more information, visit http://gaim.umbc.edu/jam/.

New gaim blog

We had to move our old blog due to some security problems and have set it up here on wordpress.com.  We will move the old posts soon, when we figure out exactly how to do it!

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