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Here are the papers I liked best at the first day of this year’s ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games.

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Civilization V

Some of you may know that I’m on sabbatical this year at Firaxis games. The game I’ve been primarily helping develop was just announced today: the next chapter in the Civilization series, Civilization V. I’ll be presenting a paper on LEAN Mapping, a new bump antialiasing method from my work at Firaxis on Sunday at the I3D conference.

– Marc Olano

Thanks to everyone involved, we had another great year with the Global Game Jam! Not every game was totally done, but it is absolutely amazing what these great participants managed to accomplish in 48 hours, all expressing the theme “Deception” and one of the three constraints, “Rain”, “Plain” or “Spain”.
Read about the games…

The Global Game Jam is into its second day at UMBC, with 41 registered participants working on seven games. Keep up from home with our live video feed, and games list.

UMBC will be the Baltimore site for the Global Game Jam. This is a 48 hour event, where teams from around the globe will work to each develop a complete game over one weekend. Last year, the UMBC site fielded five teams as one of 54 sites in 23 countries. This year promises to be even bigger, with 124 sites in 34 countries.

The Baltimore site and open to participants at all skill levels. It is not necessary to be a UMBC student to register. Thanks to generous support by Next Century , there is no registration fee for the Baltimore site, but you must register for this site in advance at The jam will start at 5PM on Friday, January 29th in the UMBC GAIM lab, room 005a in the ITE building. At that time, the theme for this year’s games will be announced, and we’ll brainstorm game ideas and form into teams. Teams will have until 3pm on Sunday, January 31st to develop their games. We’ll have demos of each game and selection of local awards, wrapping up by 5pm Sunday.

Last year’s theme was “As long as we’re together there will always be problems”, and we had games developed using a combination of XNA, Flash, Maya, Photoshop, and the Unity Engine.

For more information, visit

New gaim blog

We had to move our old blog due to some security problems and have set it up here on  We will move the old posts soon, when we figure out exactly how to do it!

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